Games Portfolio

No Quarter

Focus: Level Design

What: A 3D arena shooter with design cues from Quake 3 and Devil Daggers. 
Where: HomeTeam GameDev project. 
When: Summer 2021

My Contributions: Coding, Lighting and Level Design for the Facing Portals level. 


Focus: Production & Level Design- Led a large-scale Game Project with 12 contributors over four months; Designed 22 mechanically distinct levels

What: A 2D physics platformer featuring rocket jumping.
Where: HomeTeam GameDev project.
When: Spring 2021

My Contributions: Project Lead, Programming, Level Design (22 out of 24 levels), Mechanics, Game Design, Art, Animations, UI

Time Cannon

Focus: Level Design (VR)

What: A precision VR shooter featuring time travel.
Where: HomeTeam GameDev project.
When: Winter 2020
Play Here:

My Contributions: Coding, Models, and Level Design for Chaos Dimension and Desert.
Design Article:


Focus: Level Design

What: A sci-fi robot 3D platformer.
Where: HomeTeam GameDev project.
When: Fall 2020
Play Here:

My contributions: Particle Effects; Level Design, Coding and mechanics for Jungle level (shown here).
Design Article:


Focus: Experimentation

What: A 2D Metroidvania-style game where you have to destroy/use dark ooze to traverse each level.
Where: HomeTeam GameDev project.
Project Lead: Ryan Malm
When: Summer 2020
Play Here:

My contributions: Spritesheet character animations run and walk with and without gun for initial EV suit.

Kung Twu

Focus: Experimentation

What: A multi-stage martial arts brawler.
Where: HomeTeam GameDev project.
Project Lead: H Trayford
When: Fall 2019
Play Here:

My Contributions: Spritesheet character animations for player knockback, jump and helicopter kicks.