
No Quarter
Focus: Level Design
What: A 3D arena shooter with design cues from Quake 3 and Devil Daggers.
Where: HomeTeam GameDev project.
When: Summer 2021
My Contributions: Coding, Lighting and Level Design for the Facing Portals level.

RocketCat
Focus: Production & Level Design- Led a large-scale Game Project with 12 contributors over four months; Designed 22 mechanically distinct levels
What: A 2D physics platformer featuring rocket jumping.
Where: HomeTeam GameDev project.
When: Spring 2021
My Contributions: Project Lead, Programming, Level Design (22 out of 24 levels), Mechanics, Game Design, Art, Animations, UI
Time Cannon

Focus: Level Design (VR)
What: A precision VR shooter featuring time travel.
Where: HomeTeam GameDev project.
When: Winter 2020
Play Here: https://hometeamgamedev.itch.io/time-cannon
My Contributions: Coding, Models, and Level Design for Chaos Dimension and Desert.
Design Article: https://bit.ly/jgamestime
Rovey

Focus: Level Design
What: A sci-fi robot 3D platformer.
Where: HomeTeam GameDev project.
When: Fall 2020
Play Here: https://tfunk.itch.io/rovey
My contributions: Particle Effects; Level Design, Coding and mechanics for Jungle level (shown here).
Design Article: https://bit.ly/jgamesrovey
Flipside

Focus: Experimentation
What: A 2D Metroidvania-style game where you have to destroy/use dark ooze to traverse each level.
Where: HomeTeam GameDev project.
Project Lead: Ryan Malm
When: Summer 2020
Play Here: https://hometeamgamedev.itch.io/flipside
My contributions: Spritesheet character animations run and walk with and without gun for initial EV suit.
Kung Twu

Focus: Experimentation
What: A multi-stage martial arts brawler.
Where: HomeTeam GameDev project.
Project Lead: H Trayford
When: Fall 2019
Play Here: https://hometeamgamedev.itch.io/kung-twu
My Contributions: Spritesheet character animations for player knockback, jump and helicopter kicks.